top of page
  • Facebook
  • Twitter
  • Instagram

Tutorial

Accepting a Quest:

Onwards with your adventure!

You can accept a quest alone or with friends!

A new quest will appear each event and will state what rewards and what type of EXP you will gain from completing it.

Let’s take a look at our current request and accept it together!

-----------------------------------------------------------------------------------------------------

Danger in the area

(Members only)

 

With the surge of magic, monsters seem to have been attracted to the debris of where Bluebell once stood. Thankfully, not many seem to have actually crossed into the area, but the few that did have caused fear in the workers clearing the debris. 

 

The adventurer’s guild has put up a quest to either scare off or get rid of the monsters trying to make a home of the site.

 

 

 

Combat Quest prompt

 

Create a thread in the quest area following the instructions in the channel

Rewards: 

2000 G + 50 EXP (100 if above lvl 5); (You may find something at the end of the quest)

Alright!

Upon looking at this quest, we can tell that:

  • The map shows 3 areas where we can use the command .investigate

  • The "Boss" is where the final boss is and where we use the command .Boss

Now, form a team with friends! It is safer to bring a healer along, but any class will do!

Once your party is set, create an rp thread within the "guild quests" channel and paste in your registration:

OC Name: 

Class:

LVL:

Now you're good to begin! 

Head off into your adventure with friends. This is free rp, meaning that no mod will be assisting. Go on and have some fun until you and your party decide you've reached the first location.

When there, use the command .investigate. A a number will appear and you will need to look in the quest randomizer result to find which prompt you have obtained:

"A hoard of small furry animals appears and begin to run after you! They may look cute, but they’re quite vicious! Run!."

Participants should react accordingly and proceed to the second location while continuing your rp.

Exactly like the first one, use .investigate to get a prompt.

"A Monster Appears"

Uh oh! This time a monster has appeared. Prepare for battle! 

To determine the type of Monster, roll a dice between 1-50 and check the Monster list

To determine the lvl of the monster roll a dice between 1-5 (or 6-10 if higher ranked) Let's say this one came up at lvl 3.​

How to attack:

  • Use a D6 in the bots channel (this will give you how many damage point you do to the monster.)

  • Write how you attack

  • Use .monsterlvl3 command for the monsters response

------------------------------------------------------------------------------------------------------------------

EX:

Sophie rolls D6 - obtains 3

"Sophie uses a fire spell and deals 3 point of damage." (make sure to take note of the monster's hp as a team. I'd recommend having one team member keeping track.)

Sophie uses command .monsterlvl3

"The monster swings it's paw and causes 2 points of damage."

Sophie goes into her ToV: OC Masterdoc and removes 2 point of damage.

Continue until monster is dead.

------------------------------------------------------------------------------------------------------------------

Once the fight is over, carry on with your rp and reach the boss's destination. 

Summon the boss by using the command .Boss

Information about the boss will be given and proceed with the battle just like the example from before.

If you win write '.victory'. If you lose, well, time to walk home and try again later. (you may also request difficulty adjustments)

Still confused? No problem! You can always ask Rosie to guide you through your first quest!!! Don't be shy!

bottom of page